Public-keyprefix matrix
Plan a unique 4-character public-key prefix across Colorado Mesh nodes. Drill in from the 256 first-byte tiles to a 16×16 subgrid of full 4-character prefixes, with reserved IDs, duplicates, and repeater collisions surfaced from CoreScope analyzer nodes.
First-byte prefix (2 chars)
Click a tile to drill into its 4-character subgrid
| Row label | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0x | ||||||||||||||||
| 1x | ||||||||||||||||
| 2x | ||||||||||||||||
| 3x | ||||||||||||||||
| 4x | ||||||||||||||||
| 5x | ||||||||||||||||
| 6x | ||||||||||||||||
| 7x | ||||||||||||||||
| 8x | ||||||||||||||||
| 9x | ||||||||||||||||
| Ax | ||||||||||||||||
| Bx | ||||||||||||||||
| Cx | ||||||||||||||||
| Dx | ||||||||||||||||
| Ex | ||||||||||||||||
| Fx |
The first grid is the 256 possible first-byte prefixes (0x00–0xFF) of a MeshCore public key. Counts come from CoreScope analyzer nodes at /api/nodes?limit=1000 shared by the Colorado MeshCore map.
Click any tile to drill into a 16×16 subgrid of full 4-character prefixes. Tiles flag duplicates, repeater/room-server collisions, and reserved IDs.
Use Suggest Free Prefix for a deterministic unoccupied 4-character prefix you can paste into the key generator.